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/vr/ - Retro Games

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>> No.9877915 [View]
File: 11 KB, 640x448, zXAR8Wg (3).png [View same] [iqdb] [saucenao] [google]
9877915

>>9877815
>Bug me bit is dev won’t use hires 512x448 on SNES?

512x448 mode is limited to only displaying 16 colours per layer. Also, the performance can be bad. There really aren;t many, games that even use the high resolution mode. The best example is RPM Racing. It's sequel Rock n Roll Racing uses standard resolution, and to be honest runs better, has more colours on screen.

>>9877825
>Two things I forgot to mention about the 32X port: they fixed the blob shadows from the Genesis version and the Pit 2 stage fatality is better but still disappointing considering the power of the 32X. The scaling background really should've been full speed and the splat animation isn't synced correctly making it look like they hit the air.


Image related is what the 32x game looks like with the Genesis/ MD VPD layers turned off. The 32x adds higher colour sprites, a high colour HUD, proper silhouetted shadows (not seen here because of the black BG), and extra BG objects, like the dragon. But the system still uses the Genesis hardware for the background layers, resulting in rather low-colour BG's.

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