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/vr/ - Retro Games

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>> No.2151176 [View]
File: 18 KB, 400x300, PSXLegacy-Of-Kain-Soul-Reaver-1.jpg [View same] [iqdb] [saucenao] [google]
2151176

When playing PSX, I like to think about how the models and textures were made for each object in the game and take in the various styles each designer used to achieve their vision with limited capabilities of the system.

The first game I saw for the system was Final Fantasy VII, which I thought had pretty good models (In battle at least, though the others still were great despite being worse than Quake's models I had seen earlier). As time went on though, you could see how developers got much more familiar with the hardware and handled modelling with much greater efficiency, for example, later RPGs on the system.

Don't think of the blocky characters on one's screen as terrible eye gouging polygons, but rather use them as an avenue for learning just how limitations were overcome in that era.

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