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/vr/ - Retro Games

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>> No.4136613 [View]
File: 184 KB, 1910x614, 1495472451287.png [View same] [iqdb] [saucenao] [google]
4136613

>>4136594
Yes. How do you even let zombies get you, Jesus.

Anyway this glitch only happens when you reload a level. Once you go to the next level the damage values reset until you reload a level again.

>> No.4012213 [View]
File: 184 KB, 1910x614, Screen Shot 2017-05-22 at 17.51.57.png [View same] [iqdb] [saucenao] [google]
4012213

>>4012108
This happens when you reload an area but when you go to the next level it resets and the damage values correct again. However whenever you reload it gets fucked up.

The easiest setting damage values switch to the hardest setting damage values and vice versa when you reload an area. However cultist accuracy and all the rest of the difficulty aspects remain constant, so on very easy cultists will remain just as inaccurate as they ever were on that setting (their accuracy is far, far greater on EC). Personally I think Still Kicking will still be an easier playthrough than Extra Crispy because there will be far less enemies to deal with and they're not as accurate. They'll also die much faster as they have less HP and they won't chuck dynamite. Chances are you'll still die and reload a lot less than on EC.

Skills 3&4 are apparently unaffected by this glitch, though I think I remember an anon saying skill 3 was also affected after he did some testing of his own. Idk, my standard difficulty is skill 4 anyway, I have the most fun on that.

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