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>> No.3176829 [View]
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3176829

COOL Level
coolwad.zip (85 KB, 1995-08-26) - Dejan Oklobdzija
https://www.doomworld.com/idgames/?id=3126

you start in one of four large randomly textured boxes, each having a secret side area where keys are found. these are not marked and you would be forgiven for thinking there is no way out of the first room (except that a spurious exit line on the grey box mercifully allows the experience to be cut short after a few seconds).

you are plagued by movement-hindering hanging solid corpses and arbitrary monster placement - the second of the boxes contains a spiderdemon which without cover or sufficient shells must simply be distracted so you can run past it and come back later. the "secret" side rooms each have more secret areas behind invisible doors, and pairs of switches which turn the lights on and off - i suggest you leave these alone.

if you manage to suffer long enough through this section you find, through a triple locked door, a lift up to a teleporter. this goes to the second part of the map, which is much more cramped, and stuffed with zombies and demons. then largely without warning it suddenly throws three archviles at you. i died here because i wasn't prepared for it.

starting again i returned to the spot and this time used rockets to dispose of the trio. there are two BFGs in a window by their side - however it seems they are only accessible one-way via archvile jump. so the final area, which contains three cyberdemons, must be cleared using the helpfully provided plasma gun + ~300 cells. i didn't carry enough into the area to deal with them and had to retreat back to the start of the section to retrieve shells - this meant i could not get back to the roomy arena and had to finish off the remaining cyberdemons in rather close quarters. fortunately i did not run out of health. a final insult remains behind the exit, but the computer map gave it away and i survived.

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