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/vr/ - Retro Games

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>> No.7068764 [View]
File: 25 KB, 640x480, mw2formationuysi8.png [View same] [iqdb] [saucenao] [google]
7068764

>>7068634
MW2 uses extremely low res textures on the mechs, to the point where it's almost unrecognizable and more like a simple pattern, save for some details like launchers and gun barrel openings. Image textures nonetheless. The other textures are the clan emblems on the sides of mechs. Again very low res, but they are there. These are actually separate decals and they float slightly above the mech models.

It was a good decision to not use textures on the terrain. Given the high draw distance(for the time) it would've shimmered like crazy.

>> No.6616906 [View]
File: 25 KB, 640x480, lmao2cat.png [View same] [iqdb] [saucenao] [google]
6616906

>>6615715
Higher resolution sprites are definitely needed. These are too low res.
Or better yet - low poly flat shaded models like those from MW2 (though MW 2 had some decals and textures for rocket docks, everything else was flat shade)
IDK if you can rip those directly or not.

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