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>> No.9744893 [View]
File: 28 KB, 720x232, cope.png [View same] [iqdb] [saucenao] [google]
9744893

>>9744024
But now they also drop that rocket even if you gib them, so that gives you more ammo than vanilla. At this point it reeks of change for the sake of change.
>>9743696
I think changes should be extremely important to be justified, Copper's mostly just throw the player off (and they're aware of this - the readme says if you use it for a mod please keep all the changes to avoid more confusion, the hypocrisy, and pic related reads like this is a gift from the Gods fixing id's idiocy).
The enemies that have changed significantly (enforcers, perhaps ogres) should be different versions with different skins.
I don't like anything that messes with the combat. The infighting changes are bullshit, now if two retarded monsters fail to hit each other for 15 seconds will turn against you without warning (why don't they disengage ME when they can't hit me for 15 seconds?)
Nightmare skill, coop changes, the ring of shadows are all OK.
If you have a problem with something being too easy, you fix that through level design, not by messing with core mechanics.

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