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/vr/ - Retro Games

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>> No.9607313 [View]
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9607313

>> No.8519217 [View]
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8519217

>>8517264
Bonded his fingers with his face.

>> No.7295512 [View]
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7295512

>>7294770
I don't have any pics, but I'll give you a list of things off my head that are shared between games that can be shown as one.

Shared
> NPC animations for being hit in certain regions such as limbs (PD had stuff like disarming and limping that the other games don't share funny enough)
> MP bots for all games minus GE
> Curved health bar thing when hit excluding TS1 (it has a weird, feedbackless health UI thing instead)
> Projectile based bullet weapons for all games except FP
> Extra mission objections for higher difficulties excluding TS1
> Floating item pickups
> That weird aiming system that all games shared (FP has it too but it's disabled by default)
> Strange dead ends in most MP maps
> The elongated explosion effect.

Game specific:
> TS1 and older have ludicrously high max ammo limits
> TS2 + GoldenEye pause menu weapon swapping
> TS2 & GoldenEye starts with a Dam
> TSFP + Perfect Dark share the x-ray gun.

Hopefully that helps.

>> No.5759170 [View]
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5759170

>>5759143
He said top 10 first person shooters on the N64. How many first person shooter games games on the N64 had better Frames Per Second to compare it to? I don't believe that Goldeneye's FPS rate was any better especially since Perfect Dark came out after it.

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