[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.8914936 [View]
File: 72 KB, 300x190, aspect.png [View same] [iqdb] [saucenao] [google]
8914936

>>8914675
Yes, the original Doom was designed to be scaled upwards vertically to fit 4:3 monitors. I forget the reason why, if it was some sort of space-saving thing or what. Doomguy's vision itself is automatically scaled to fit the screen so you don't need to change the aspect ratio for the game, but for the HUD and menu itself, there is a toggle; curiously, aspect ratio correction being off is the default. The only time I do not use aspect ratio correction on the HUD is if I'm playing a wad with custom Doomguy sprites, so I can't really notice Doomguy's face being scrunched up; playing this way gives you a few precious extra pixels to see from since the hud is smaller.
>inb4 just remove the hud
Playing and being able to see which way you got scratched from by looking at Doomguy's face is an aesthetic experience to me

>> No.6985804 [View]
File: 72 KB, 300x190, aspect.png [View same] [iqdb] [saucenao] [google]
6985804

>>6985784
forgot pic. left is uncorrected tomato. right is corrected tomato

Navigation
View posts[+24][+48][+96]