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/vr/ - Retro Games

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>> No.10486616 [View]
File: 349 KB, 1080x900, tumblr_9e110a088f34afda2557aea04e9404ed_b02e0aac_1280.jpg [View same] [iqdb] [saucenao] [google]
10486616

>>10476392
All major Spell and Trap cards in Yu-Gi-Oh! Forbidden Memories, that you get, most reliably at least, from getting a S/A TEC rank against Pegasus, which differs from a S/A POW rank in the sense that it takes forever to win a single duel this way, to get a single card that's often not the one you're grinding for. It's usually done by making your opponent deck out of their 40 card deck, or by doing a lot of complicated stuff, dull and frustrating... Megamorph and Bright Castle playsets are so worth it though, especially against Seto 3rd, they're an absolute must really.

>> No.9097283 [View]
File: 349 KB, 1080x900, 1657346435803.jpg [View same] [iqdb] [saucenao] [google]
9097283

In case anyone's interested, the popular Yu-Gi-Oh! video games for Nintendo's portable systems, mostly GBA and DS, actually started all the way back in the original GB, and a few months ago Duel Monsters 1, which was the 1st ever video game adaptation of the card game, finally got an English translation (https://www.romhacking.net/translations/6337/).). One interesting thing about it is that this is what essentially made Konami get the license to make the OCG, due to its positive reception and high sales, before Konami it was Bandai who had the license to make real cards, and Konami even used the primitive GB rules as a basis for the OCG's original rules, it's quite an interesting piece of card game history. Also, if you decide to play this, I suggest looking it up on YugiPedia, since they have quite a lot of useful pages regarding fusions, drop rates, victory bonuses and opponent's decks too, which can help a lot in a playthrough.

I have to admit a lot of things about it haven't aged well at all, some of it can be forgiving due to it being their 1st attempt, but other choices were already poor even back then, mostly when it comes to grinding, with not only low drop rates for cards fans would want, but also some ridiculous stipulations, like having to beat a specific opponent 100 times, or duel against dozens of different players using link cables, which makes some cards quite a chore to acquire legitimately. Still, I do love this, it feels like a lite RPG based on Duelist Kingdom, which is an idea with tons of potential, which I wish Konami would attempt again, one more thing I like is how there isn't only a single viable deck like in most Yu-Gi-Oh! video games, though playing anything control here isn't a thing still, it's all about choosing an attribute and type, a theme, and then building a deck with the proper equip and field spells, which adds variety and replay value.

>> No.9074594 [View]
File: 349 KB, 1080x900, tumblr_9e110a088f34afda2557aea04e9404ed_b02e0aac_1280.jpg [View same] [iqdb] [saucenao] [google]
9074594

In case anyone's interested, the popular Yu-Gi-Oh! video games for Nintendo's portable systems, mostly GBA and DS, actually started all the way back in the original GB, and a few months ago Duel Monsters 1, which was the 1st ever video game adaptation of the card game, finally got an English translation (https://www.romhacking.net/translations/6337/).). One interesting thing about it is that this is what essentially made Konami get the license to make the OCG, due to its positive reception and high sales, before Konami it was Bandai who had the license to make real cards, and Konami even used the primitive GB rules as a basis for the OCG's original rules, it's quite an interesting piece of card game history. Also, if you decide to play this, I suggest looking it up on YugiPedia, since they have quite a lot of useful pages regarding fusions, drop rates, victory bonuses and opponent's decks too, which can help a lot in a playthrough.

I have to admit a lot of things about it haven't aged well at all, some of it can be forgiving due to it being their 1st attempt, but other choices were already poor even back then, mostly when it comes to grinding, with not only low drop rates for cards fans would want, but also some ridiculous stipulations, like having to beat a specific opponent 100 times, or duel against dozens of different players using link cables, which makes some cards quite a chore to acquire legitimately. Still, I do love this, it feels like a lite RPG based on Duelist Kingdom, which is an idea with tons of potential, which I wish Konami would attempt again, one more thing I like is how there isn't only a single viable deck like in most Yu-Gi-Oh! video games, though playing anything control here isn't a thing still, it's all about choosing an attribute and type, a theme, and then building a deck with the proper equip and field spells, which adds variety and replay value.

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