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/vr/ - Retro Games

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>> No.3835491 [View]
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3835491

Another one!

https://a.uguu.se/SApLdjFHF6gm_OB_A13_NutsToughAssaultProgressive.wad

This is a 24 hour temporary link for a Doom 2 mapset for nonstop massacre action.

Tons of health, tons of ammo, 32 maps with 400 monsters on average, no secrets, no keys, no switches, just pure goddamn carnage.

>> No.3705231 [View]
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3705231

>>3705223
>>3705224
What possible excuse do they have for no quake music?

The music makes the game.

Does Arcane Dimensions have it's own music? Or rely on Quake's?

>> No.2376796 [View]
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2376796

POST YOUR SPEED OF DOOM FACE WHEN YOU HIT MAP14
https://www.youtube.com/watch?v=89G6_ROjpy0

>> No.1262149 [DELETED]  [View]
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1262149

I use mouselook all the time, I'm "breaking the game" if I shoot somewhere that you would not be able to shoot if you had mouselook turned off.

Only example I can think of is shooting at a shootable switch when you're not aligned with it.

Purists also have this notion that if you're using Zdoom or GZDoom then you're running around crouching and jumping as well, I have these put on map default which means I can only do it if the author allows it.
Though since now I'm doing a run through of AV with Samsara, I guess I'm breaking all the game design rules too.

Fuck off with the purist whining.

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