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/vr/ - Retro Games

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>> No.9384980 [DELETED]  [View]
File: 253 KB, 1178x926, final fight 2 (2).jpg [View same] [iqdb] [saucenao] [google]
9384980

https://www.romhacking.net/hacks/6671/

https://www.youtube.com/watch?v=aPkkHASxPTE

This romhack makes Final Fight 2 almost as good as Streets of Rage 2. Really FF2's biggest problem was enemies going off screen and having to wait for them. Increasing enemies from 3 to 5 made a massive improvement.

>> No.9384141 [DELETED]  [View]
File: 253 KB, 1178x926, final fight 2 (2).jpg [View same] [iqdb] [saucenao] [google]
9384141

https://www.romhacking.net/hacks/6671/

https://www.youtube.com/watch?v=aPkkHASxPTE

Old news I know, but I hope this guy does another SNES beat em up improvement. He did one for Pirates of Darkwater too.

>> No.8811519 [DELETED]  [View]
File: 254 KB, 1178x926, 312498.90500004403_final fight 2.jpg [View same] [iqdb] [saucenao] [google]
8811519

https://www.romhacking.net/hacks/6671/

https://youtu.be/aPkkHASxPTE

>The limit of enemies spawning in the screen was changed from 3 to 5.

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