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>> No.3337889 [View]
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3337889

>>3337724
I have this:

https://www.youtube.com/watch?v=BIUx-ckdAjo

There's a download here, under the mars project:

http://forum.zdoom.org/viewtopic.php?f=19&t=51873&p=904505#p904505

I haven't touched it in a couple of months, have been building some Doom64 maps instead, and writing music...

>> No.3327948 [View]
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3327948

>>3326982
A few people have tried. For some reason they mostly seem to make doom castlevania mods, which doesn't make any sense to me. Heretic and Hexen are what you should base a castlevania mod on.

here's the current progress of my Castlevania mod for Hexen:

https://www.youtube.com/watch?v=BIUx-ckdAjo

I haven't touched it in a few months though. essentially the idea was to re create the map of symphony of the night accurate down to a few pixels, and just create my own story around that map. It was a lot of fun to do! may pick it up again some day...

>> No.3166251 [View]
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3166251

https://youtu.be/vuFTSRvWBT4

Making some progress on this casltevania shit. Fooled around with the whip most of the day.

I checked out the mega-math example whip wad from last thread, tested it out and decided I wanted to do it my own way: with DECORATE

Making a whip attack throws a missile chain link, which spawns a whole lot of chain links behind it, then dies. The chain links then quickly warp back to the player (this part happens to fast, I need to slow it down so you can see the whip being retrieved.)

It seems to work pretty well, and you can aim in different directions, fire on the move, and its extremely simple, no ACS or trigonometry required! just 2 actors in decorate and a couple of sprites.

Even whipped up a shitty title screen

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