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/vr/ - Retro Games

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>> No.10644283 [View]
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10644283

>>10644280
I liken Banjo's level design to theme parks. You're dropped in a spot that gives you access to a few attractions, there's often a central point to survey the area, and plenty of little games and rides to play to complete it. Often times the activities you're doing are completely disconnected from core game mechanically.

There's nothing wrong with generic themes, but Banjo isn't exactly doing much with them.

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