[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4922183 [View]
File: 74 KB, 806x629, 52973-Dino_Crisis_(J)-1.jpg [View same] [iqdb] [saucenao] [google]
4922183

>>4919590
>there's no point fighting enemies because they'll just respawn

That has to be one of the most common misconceptions about the game.
Enemies don't exactly "respawn". If you kill an enemy, no enemy will come to its place until the next arbritary game progression event you do. It's just that, after certain events, quite often, the same enemies there were before will appear in the same rooms.

For example pic related:
>first time you get there, 2 of those
>Kill them, room is clear until you get to make/fetch the stabilizer/initilazer
>at that point 2 more of those appear in this room

I'll grant you that the game could have, and should have, spawned different enemies, swapped things around, after a progression event rather than always putting the same. Probably also a consequence of the lack of enemy types.

Navigation
View posts[+24][+48][+96]