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/vr/ - Retro Games

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>> No.4723732 [View]
File: 158 KB, 800x600, ivanreen39.png [View same] [iqdb] [saucenao] [google]
4723732

>>4723718
Also ad PCs to the pile because variety is good in all directions. And arcades are cool too, of course.

>> No.4212903 [View]
File: 158 KB, 800x600, Iter_Vehemens_ad_Necem.png [View same] [iqdb] [saucenao] [google]
4212903

>>4212229
Possibly IVAN?

>> No.3629459 [View]
File: 158 KB, 800x600, ivanreen39.png [View same] [iqdb] [saucenao] [google]
3629459

>>3629427
>How long do you think the genre tied into D&D, when did it become it's own thing, if ever?

It was it's own thing with Dragon Quest. Even FF which is heavily based on D&D is nothing at all like playing a tabletop game.

In the west things stayed a little closer, but even licensed D&D games were really nothing like playing in a campaign.

> Is it still linked to the tabletop experience?
Only vaguely in theme

>Is the name "RPG" archaic or does it sill accurately describe the genre?

It never accurately described the genre because you're never really roleplaying in any of these games. It just takes it's name from the kind of game it's derived from.

>Since RPGs started as a way to abstract things that couldn't be performed in reality of by video games of the time, do you think they are becoming obsolete now that we have the technology to adapt those systems in a more literal, action gameplay manner?

No because turn based decision making can also be interesting in it's own right. Selecting what you are going to do and then having the outcome based on percentage chances is one of the few ways these games are still similar to RPGs.

Ironically I think RPGs never came as close to simulating tabletop RPGs as Roguelikes did. RPGs are virtually all just pre-written stories that you play through, roguelikes actually have the sense of adventure. To me anyways.

>> No.3552472 [View]
File: 158 KB, 800x600, ivanreen39.png [View same] [iqdb] [saucenao] [google]
3552472

>>3552349
>>3552349
I suggest roguelikes. Much of the fun of RPG character building but with more difficulty and room for strategy. They range all the way from fairly straight forward to hyper complex depending on what floats your boat.

"RPG" these days almost always means heavily story based which cuts way down on customization.

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