[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.7863058 [View]
File: 121 KB, 1024x768, Man can dream.png [View same] [iqdb] [saucenao] [google]
7863058

>People talking shit about AoD
>Meanwhile, in alternative reality

>> No.6213283 [View]
File: 121 KB, 1024x768, Man can dream.png [View same] [iqdb] [saucenao] [google]
6213283

Also, for all the people talking how great AoD was/is.
It wasn't even possible to make it full 10/10 despite lining up everything perfectly for a 11/10 outcome. Just so you know.

>> No.5510998 [View]
File: 121 KB, 1024x768, Man can dream.png [View same] [iqdb] [saucenao] [google]
5510998

>>5510460
Somewhere around here?

But jokes asides, the franchise would die anyway and still would be removed from Core one way or another. And if not, the plans they had for the new trilogy were... sketchy, to put it lightly.
As for "another year" - all we needed was Eidos keeping their fucking promise about November release of the game. So the fuck-load of bugs that shot AoD dead in the water would never reach the final version of the game. Instead, Eidos closing their fiscal year in late March re-schedule AoD for June. Which in practical terms meant Core was informed it has 6 weeks to finish the game, instead of 5 months.
Supposedly, the keyboard controls were still work in progress when the couriers from printing company arrived to retrive AoD for burning. So go fucking figure how bad it was.

>> No.5299052 [View]
File: 121 KB, 1024x768, Man can dream.png [View same] [iqdb] [saucenao] [google]
5299052

>>5299042
>If they spent a little bit more to market the game and make it look like the new Tomb Raider was going to be "the big one"
But... they did? I mean AoD was hyped to no end of it, all while Eidos was PERFECTLY aware what clusterfuck it's going to be. They were simply doing classic pump and dump, only with video game.
And shareholders didn't like extra expenses back then (they still don't, but at least understand how marketing works nowdays, then they were mostly old farts that got into gaming by chance or due to their young accountant suggesting doing so), so everything was already pushing the budgetary limits.
But yeah, if Eidos kept the schelude for November, the game would land in a much more finished - or maybe even fully finished - state, so it wouldn't bomb so hard. Or maybe not at all.

Navigation
View posts[+24][+48][+96]