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>> No.1604650 [View]
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1604650

>>1604603
>>1604610

It's not especially multiplayer-centric, Breadnut can be played singleplayer or multiplayer. In fact, there's some stuff that just tends to get wonky in multiplayer.

>>1604580
>>1604632

It's true, it can't.
The functions in Dreadnought that don't work in ZDoom are:
1: Calling and toggling chasecam for the morph ball.
2: Temporarily silencing the music on picking up an item.
3: Space Jump.
4: A_FaceConsolePlayer.

Space Jump is probably fixable with some extra code, but everything else would require a complete rewrite.
And instead of wasting time on that I'm much happier with watching the ZDoom-only-for-life crowd squirm.

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