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/vr/ - Retro Games

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>> No.5735563 [View]
File: 363 KB, 642x483, 127509151467.png [View same] [iqdb] [saucenao] [google]
5735563

>>5735553
>what are the spice girls?

>> No.5458219 [View]
File: 363 KB, 642x483, 127509151467.png [View same] [iqdb] [saucenao] [google]
5458219

>>5458173
Yes, but I use this marvelous invention to do it. You might have heard of it-
https://en.wikipedia.org/wiki/Hydraulic_cylinder

>> No.3953471 [View]
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3953471

>>3953461
>Then again, someone above bitched about how babyish the GAME OVER screen in DKC3 looks, not realizing two key points
Expounding on this, the idea of the game over screen is simple. To humiliate you for losing the game. In a game where lives are pretty easy to come by overall, you managed to fuck up bad enough to get a GAME OVER.

I think the babby screen is very applicable to such a failure.
It's like the SFII screen where your character's face is beaten swollen and bloodied. You're supposed to feel like a loser, which in normal folk makes them wanna try again and show the game who's boss when he gets serious.

Game design 101.

PS: Stop nit picking. Stop getting nits in the first place.

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