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/vr/ - Retro Games

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>> No.6695298 [View]
File: 578 KB, 1280x720, Screenshot_Doom_20200806_162253.png [View same] [iqdb] [saucenao] [google]
6695298

>>6695251
>>6693681
Tyrant's Starless Realm was updated, I don't think that version is in the current pack.
https://files.catbox.moe/y8cqc4.wad

I redid the whole VooDoo sequence for the switches, so it should work a lot better now.

>> No.6689064 [View]
File: 578 KB, 1280x720, Screenshot_Doom_20200806_162253.png [View same] [iqdb] [saucenao] [google]
6689064

>>6681883
>>6684134
>>6688337
https://files.catbox.moe/ow5jjm.wad
Alright, revision of Tyrant's Starless Realm

It's maybe slightly harder in some ways, slightly easier in others. I haven't really balanced for lower skill levels yet, would appreciate some ideas for that. I tried to make the """script""" for the shooty switch more foolproof to make it more reliable, as I noticed it would seem to open by itself sometimes. The result seems somehow more janky, because sometimes the blast shield pops open anyway and you can shoot the switch, and nothing happens, and sometimes it does do damage, but I find that if you just stick with it, the sequence carries on, and you can kill the boss.
Anyone with experience with voodoo scripting is welcome to give input.

I've counted about 3 or 4 slimetrails in the level, tiny ones, but they do exist. Tested in PrBoom+ and GzDoom. Also, once again, if you use any kind of flashlight mod, I recommend *strongly* against using it in this level, framerate is perfectly fine in OpenGL mode, and perfectly fine in software (PrBoom+'s software), but if you turn on something like beamflashlight, framerate instantly goes down into single digits. Obviously, any kind of mod which makes levels dark and gives enemies flashlights are a no-go.

I should probably restrain my detailing in the future, or detail smarter.

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