[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.9894524 [View]
File: 846 KB, 1000x700, von_neumann.png [View same] [iqdb] [saucenao] [google]
9894524

>>9894434
> Using fcex debug version actually on linux using wine
Mesen has an absolutely wonderful debugger and a Linux version, but i think it requires some specific Linux build, i don't know the details. I made the switch to it from FCEUX a couple years ago and i could never go back honestly.
> once I get the hang of in indirect addressing on 6502
Just use Y indirect, X is kind of silly.
Anyway, i usually just put JMPs / JSRs in wherever and replace the original instruction(s) at the end of my edits usually.

>> No.9860857 [View]
File: 846 KB, 1000x700, von_neumann.png [View same] [iqdb] [saucenao] [google]
9860857

>>9860839
> Playstation
Difficult to code for, difficult to make 3d models, loading times suck, no chance of playing such a thing on real hardware without a modified console, and ZERO chance ever selling such a thing without a CD presser that can imitate physical wobble grooves / defeat other copy protections.
> PS2
It's like a modern game, but shittier for no reason, plus some of the above reasons.

>> No.9795836 [View]
File: 846 KB, 1000x700, von_neumann.png [View same] [iqdb] [saucenao] [google]
9795836

>>9786709
Fun Adventures in SNES development today:
the latest WLA-DX assembler has no binaries
so i built the latest WLA-DX myself, but the object files it generates contain corrupted ASCII characters and will not link for god knows what reason
current WLA-DX is not compatible with the (now 20 year old version) version of WLA-DX that compiles the SNES demos
various SNES demo source code examples are missing image .bin files and other dependencies
Mesen debugger will not import no$ .sym files correctly for SNES, apparently it works for gameboy
I converted the .sym label files to Mesen .mlb debugger format myself, but it has decided that $8000 labels apparently belong at $18000 where no code is, to get labels in $8000, you need to label them $0000. because that makes sense.
This is all after fixing the mouse IN THE MESEN SOURCE CODE with the author
I found a blog of SNES Simcity romhacking examples, and it even has WLA-DX code injection examples (the thing i want to do). this blog is gone from the internet. i can read the content on archive.org, but the examples themselves were not archived. these files are fucking GONE FROM EVERYWHERE.
I haven't even made any real progress on the actual project yet
How does anyone do SNES development?! jesus fuck
> Where is muh SNES homebrew
Holy fuck SNES development is broken. this is all just toolchain shit. i haven't even started dealing with the code itself... i can see now why Genesis is so much more popular.
Getting into Gameboy and NES development was not nearly this frustrating or broken.

Navigation
View posts[+24][+48][+96]