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>> No.4551017 [View]
File: 495 KB, 1122x1126, mm6.jpg [View same] [iqdb] [saucenao] [google]
4551017

>>4550996
It's one of my favorite dungeon crawling RPGs of all time. Would recommend if you like exploration and huge dungeons with lots of enemies and switching between realtime/TB combat at will. Combat is simplistic but quick and I would recommend the Greyface patch.

>> No.3768159 [View]
File: 495 KB, 1122x1126, community_image_1386527845.jpg [View same] [iqdb] [saucenao] [google]
3768159

>>3768043
Might and Magic 6
Ultima 7

>> No.3579928 [View]
File: 495 KB, 1122x1126, might anf magic 6 map.jpg [View same] [iqdb] [saucenao] [google]
3579928

Just started a M&M6 run with a Paladin, a Cleric, a Druid and Sorcerer. I tried to cover every magic school at the beginning, i gave the druid learning (cause he can learn it right away, so why not) and the sorc and cleric meditation. I didnt give anyone armor skills for now but made my paladin learn perception and disarm.
I am kinda alright with the setup for now, just a few questions..

- i was unsure about attribute distribution, particularly how important endurance is for every class.
also should I give everyone accuracy? cause for now nobody can hit for shit.
also, is luck important for the paladin (wrt trap disarm) ?
where the hell can I find bows in new sorpigal?
should I give the druid meditation?

bonus points if you manage to answer the questions without advising me to change my classes (I wont)

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