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>> No.10645498 [View]
File: 151 KB, 320x240, Resicomp4.webm [View same] [iqdb] [saucenao] [google]
10645498

>>10645223
>>10645494
>>10645495
>>10645496

>> No.10297376 [View]
File: 151 KB, 320x240, Resicomp4.webm [View same] [iqdb] [saucenao] [google]
10297376

>>10297375

>> No.9765372 [View]
File: 151 KB, 320x240, Resicomp4.webm [View same] [iqdb] [saucenao] [google]
9765372

>>9765329
I haven't been BTFO since you haven't rebutted my technical arguments before. I'll repost again and see if you have anything to say this time:

Emulators obviously don't have decades-outdated diffusion algorithms to corrupt the tile data without any actual dithering applied like you might suggest, nor would a Saturn emulator be uniquely predisposed to such a thing. Never mind that this would increase the computational requirements of the emulator, compared to just reading and executing the game code.

If an emulator were to fail to print a tile somehow, it would either print the wrong tile, or print it with the wrong palette; obviously, neither is observable as we can see the tiles are correct, and it is simply impossible for it to select an incorrect palette that somehow aligns perfectly whilst merely producing fewer unique colours (one would wonder why the hypothetical palette would have defined duplicate colours).

Tile drawing isn't an issue with Saturn emulation and doesn't affect the fairness of this test as even the Wii can accurately emulate this aspect—Saturn emulation sucks shit on Wii because it's slow. Tile data is easily read even without the use of an emulator, too.

Without dismissing any of these points, give me a whole rebuttal with evidence, or abstract conclusions based on technical reasoning.

>> No.9730714 [View]
File: 151 KB, 320x240, Resicomp4.webm [View same] [iqdb] [saucenao] [google]
9730714

>>9730705

>> No.9704672 [View]
File: 151 KB, 320x240, Resicomp4.webm [View same] [iqdb] [saucenao] [google]
9704672

>>9704663
As you can see, Saturn has fewer colours and more banding. There are no situations in which the Saturn version has better backgrounds.
>>9704662
It isn't a well-known piece of information, much less a fact.
>>9704651
The problems which emulation has are not issues that affect this discussion given the discussion merely concerns tile data, which are easily read even without the use of en emulator. What might affect the fairness of this test is framerate testing conducted with emulation.

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