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/vr/ - Retro Games

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>> No.6631667 [View]
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6631667

>>6631470
I agree about the mouse control. The mouse control in PrBoom makes me sad. I use the default mouse sensitivity settings in Chocolate/Crispy. I'm gonna stick to only playing vanilla/limit-removing map sets for a long time until I've completed the list I wanna do, then I'm gonna stick to PrBoom and play all the Boom map sets I wanna play, so that I'm not constantly switching between the ports which drives me crazy.

>>6631424
>Framerates above 72
>Quake's physics are known to be glitchy above 72 fps, and stuttery when running at 72 fps on a 60hz screen (use vsync!).
>If your monitor runs at a rate higher than 72 then you will likely want to boost your host_maxfps value, or just set it to 0 to uncap framerates. Networking and physics will still run at 72 fps.

>QSS has a revised network protocol, and will use it by default.
>If you wish to record a demo to play in regular quakespasm/etc, then please set cl_nopext 1 before connecting/starting a game.
>All QSS demos should also be playable in FTE, the reverse is not true.
Based. I can use QSS with vsync and record demos if I ever get around to that.

Also what is FTE?

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