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>> No.6607465 [View]
File: 277 KB, 1920x1080, Screenshot_Doom_20200715_193939.png [View same] [iqdb] [saucenao] [google]
6607465

>>6605440
This felt pretty good to play. Since I didn't load the texture pack with it (whoops) I didn't really have the luxury of hunting for secrets, so without extra supplies, it was still doable though I let a lot of infighting take place.

The screenshotted area let me really take the piss out of the caco and pains since none of them could move or shoot past the switch walls. Maybe move the switches to the other side to keep this from being a camping spot, though you also might have to raise the floor to keep filthy modern sourceport players from jumping up.

Speaking of sourceports players, there is the area after the yellow door with the revnents in the mud, that area might keep the player from entering safely or attacking all thanks to infinitely tall monsters blocking player movement in vanilla Doom engine. I just hung back and some of them went up the stairs but that makes for kind of a bland fight.

As far as the cyberdemons went, instead of running out and going for the invuln like I probably should have (and finding the bfg perhaps) I stayed in the room and fired plasma, since the cyberdemons' rockets fired just low enough that they exploded right in front of them they were somewhat ineffective, though one did manage to get shoved back enough that a rocket got fired into the room, which I did have to dodge.

Still, overall the pace was nice and it did take me awhile to figure out what to do because i didn't have textured loaded but that is on me. Just have to fine tune certain encounters and I'd say you have a pretty solid map.

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