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>> No.5735978 [View]
File: 1.00 MB, 2000x2325, BromDoom.jpg [View same] [iqdb] [saucenao] [google]
5735978

>>5718819
DooM, Super Mario RPG, DooM, Link's awakening, DooM, Starfox, MUTHAFUCKING DOOM!, Killer Instinct, PRAISE THE LORD AND PASS THE AMMUNITION IT"S TIME FOR MORE DOOM!

>> No.4160605 [View]
File: 1.02 MB, 2000x2325, BromDoom.jpg [View same] [iqdb] [saucenao] [google]
4160605

>>4160474
The version that was used, for comparison.

>> No.3934449 [View]
File: 1.02 MB, 2000x2325, Doom II clean.jpg [View same] [iqdb] [saucenao] [google]
3934449

>>3934448
Sequel ain't too shabby either.

>> No.3781934 [View]
File: 1.02 MB, 2000x2325, D2PosterOriginal.jpg [View same] [iqdb] [saucenao] [google]
3781934

>>3781907
>>3781928
I just realized that I dodged the question a bit. Final goal would be to:

- Add more variability to monster attacks (what I call predictable variability, where you can, say, bait an attack but often will not know what the attack will be), or at least buff their patterns for lower-tier monsters
- Improve the general lethality of Doom when playing with a M+K setup
- Add other features which I think would provide meaningful changes or player feedback (like the obit screen)
- Maybe improve the weapon effects a bit
- Make a fun mod

>> No.3350906 [View]
File: 1.02 MB, 2000x2325, BromDoom.jpg [View same] [iqdb] [saucenao] [google]
3350906

What would you want to see drawn in Doom's cover art style?

What about Doom 2's cover art style?

http://neural-styled.tumblr.com/submit

If you want him to do it you'll have to follow the http://neural-styled.tumblr.com/faq submission guidelines so he knows what goes where and what to put in the post.

Here's a scan of the original oil painting of the Doom II box art by Gerald Brom

>> No.3329569 [View]
File: 1.02 MB, 2000x2325, Doom II clean.jpg [View same] [iqdb] [saucenao] [google]
3329569

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