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/vr/ - Retro Games

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>> No.10513379 [View]
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10513379

>>10512370
>a friend of mine beat contra 3 but that was something he did as an adult revisiting it off and on for years since he was a kid

I had the opposite experience. Beat it as a kid then when I got it again as an adult is kicked my ass

>> No.10241652 [View]
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10241652

>>10241457
>got to the Dungeon before giving up to all the traps in there

When I was a kid I forgot you could crouchwalk so I somehow made it through the random spike tunnels by madly rushing forward one inch at a time and then ducking right before the spikes dropped. Took me about 50 tries because even on the rare occasions I made it through the spikes I would die to the disappearing bridge

I spent years thinking that was one of the most unfairly brutal section in vidya history until I realized I wasn't even doing it right and you just pushed down + forward you got through the spikes 100% of the time. When I finally grokked it I was both incredibly happy but also filled with post-hoc rage because that was a gauntlet I put myself through for no reason

>> No.9848851 [View]
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9848851

>>9845443
>(Added Effect)=(Odin)

what effect does Odin add? I always used Hades since his seemed to be "everything"

>> No.9686885 [View]
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9686885

>>9683884
>I guess the real downside is you don't get the see the evolution of gameplay systems between games going forward so you can't appreciate why some would call IV the best.

Yeah that's one of my primary concerns. Like if I play 2 and then move on to 3 and 4 I'll appreciate the incremental improvements like someone who got to play the originals in order as they were released. If I play 4 first going back to 2 will probably seem like a regression of sorts even if 2 is still good on its own merits. It's unfair to judge older games by the standards of newer ones in the series but it's also hard not to. Maybe I'll just try 2 and see if it kicks my ass or not

>> No.9680780 [View]
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9680780

>>9679729
1 has kind of an odd combination of the empty spaces you mentioned which makes exploration feel kind of pointless sometimes but also a surprising amount of secrets that are just extremely well hidden in some cases.

I just replayed it and made an effort to collect all the glyphs this time and was kind of shocked at how many hidden areas there are that I never noticed

>> No.9397531 [View]
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9397531

>>9393117

>> No.9157237 [View]
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9157237

>>9152273
>knife only run of 4

bruh that doesn't even sound fun. I did it with Chris in 1 but 4? Fuck that. How do you kill the Gigantes?

>> No.9156820 [View]
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9156820

>>9154916
Honestly I found very hard to be a combination of enjoyable challenge and insufferable cheesiness. Like *most* of the game is fine but there's some sections that just suuuuck and are totally imbalanced. Herd mode is fun. Very hard is more of a "I finished it just so I can say I didn't puss out" experience. Not sure how enthusiastically I could recommend it.

But either way, yeah, might as well play on hard to begin with. It's difficult but fair and very hard is there if you want to try it.

>> No.9027204 [View]
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9027204

>>9026854
>>9026861
>the game is easy as long as you don't fall into the pits
>yeah there's insta-kill pits everywhere and deliberately placed enemies in specific locations to knock you into them

>> No.9010651 [View]
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9010651

>>9009808
>no light gun
>i DID technically get to maddog himself through sheer force of will

not sure if autism or masochism

>> No.9007354 [View]
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9007354

>>9005172
>parents think they're protecting their kid
>just make him more of an autist

many such cases

>> No.8909242 [View]
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8909242

>>8909214
Well 99% of players experience both VC and SA on PC yet no one these days ever talks about the control issues with mouse and keyboard that feel like a massive downgrade. I remember how weird it was back when the PC port of SA was released, it was discussed on forums and magazines. Is really no one else today bothered?

>> No.8700928 [View]
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8700928

>>8699461
>open the menu
>check Sepiroth's materia setup
>begin to understand how grossly outclassed I am

>> No.8637112 [View]
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8637112

>>8636901
So, a mushroom-based cloning system for unlimited minions?

>> No.5921780 [View]
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5921780

>>5921160
>it serves being in an area where the trick is applied and if it goes out or enters another place it will not load as it would have to do the same in each room but being there it will not be arrested in the gerudo fortress
Google translate word salad:convoluted edition

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