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/vr/ - Retro Games

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>> No.9015893 [View]
File: 104 KB, 800x561, super-mario-bros-3-nes-front-cover.jpg [View same] [iqdb] [saucenao] [google]
9015893

The exact moment when console games and arcade games fully diverged
Never before had their been such a huge, long, non-linear, secret-filled adventure in a video cartridge

>> No.5975212 [View]
File: 104 KB, 800x561, Super_Mario_Bros._3_-_NES_-_Japan.jpg [View same] [iqdb] [saucenao] [google]
5975212

>>5972457
I like how they added a ton of extra characters and stuff to the japanese SMB3 cover

>> No.4837571 [View]
File: 98 KB, 800x561, smb3.jpg [View same] [iqdb] [saucenao] [google]
4837571

>>4836431
>>4837551
The designs and artistic qualities of the current 3D models are objectively better now because Nintendo finally learned that you don't shade with black. The colors actually work and conform to good rules of color theory for making appealing characters and scenes.

That being said, the old style of 2D art remains the GOAT and I want a Mario game fully animated like this.

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