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/vr/ - Retro Games

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>> No.5170332 [View]
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5170332

>>5170007
They didn't. If you play it "as intended", it turns into tunnel shooter within first 40 minutes (including cutscenes... and there is a fuckload of cutscenes in this one) and stays as such for the reminder of 8 hours the game is designed for.
Doesn't mean it's good in any particular way, but it's very straighforward about being chest-high cover shooter in linear corridors. That game in some way was an amalgamation of literally everything wrong with video games between 2009 and 2013: chasing fads that go out before the game is released (archery, because some forgotten teen movie... despite, you know, being R-rated game), copy-pasting other games to the point of plagiarism (mod Lara into looking like Drake and you have Uncharted), pretense of being "survival game", pointless crafting, pointless "RPG elements", extremely bland characters that are pinball balls, just smashing over things without any agenda or purpose, "Eagle Vision"....
... and then that shit got sequel.
Two of them.
And still keeping all the trends, despite them being already stale pile of shit by the time TR'13 was released. And copying the """""plot""""" structure, too, because nobody will notice, right? Or giving any focus to plot in the first place, in a fucking TOMB RAIDER out of all things.

tl;dr rebooted TR feels like an attempt to make the most formulaic and god-awful game imaginable for the sake of showcasing to the entire industry how to NOT make games. Then they throw quarter million marketing on it to still sell it, but because of such absurd costs of the marketing, the game is still a financial disaster despite selling few million copies.

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