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/vr/ - Retro Games

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>> No.4850916 [View]
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4850916

>>4850901
so you feel this pain too?

I love palettes but I hate having to work around constraining ones that could've been better designed, or should be replaced and there's no way to replace them. OXC is a particularly nasty critter because it would be feasible to change the palette, except for the fact that all the tiled objects in the game would have to be updated and there truly is no easy way to play around with the tiled graphics in that game. While the

To be h0nst
I want to use palettes that come in more colors than 256 but dont invoke just going straight to 16 bit or the like. It would require using a custom image format.
> 512 colors
> 1024 colors
Because then you get ALOT more color definiition and variety but you're still able to pull all the same tricks with those palettes as you can with 256. Its the best of both worlds.
> the color indexing would work as a 16 bit variable where the first 9 or 10 bits dictate which color index on the palette is used, the remaining bits are used for alpha levels.

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