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/vr/ - Retro Games

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>> No.4992914 [View]
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4992914

I love FFVII's original ES translation. Yeah it's funky, but Barret's Mr.T impersonations, Cid's filthy language, and all the little quirks and goofiness makes it very enjoyable. I can't imagine the remake's dialog will be anywhere near as awesome.

>> No.3963237 [View]
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3963237

>>3961559
>Is there any important info I should know beforehand?
The opening portion in Midgar can feel monotonous. Make it out into the world map and shit picks up fast and gets fun.

It's a solid title with a great feeling and atmosphere.

PS: Beware of Mukki.

>> No.3137671 [View]
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3137671

>>3137640
>Arcade machines when they were new had actual good subwoofers and stereo sound in an
...area filled with noise from yelling kids, other arcades, mall patrons, etc. Subs and high bass don't magically make sound better either. See: hip hop.
Arcade makers knew about these things, and designed their systems accordingly. That's why they used FM. It could output sharper beatier sound which was easier to hear in a noisy environment. A Hadouken should be easy to hear in a noisy place so you can react to it when Ken's gay ass starts spamming it at you.

>console genres like JRPG or kiddie platformer are just about "finishing it" and never touch it again.
Kiddie platformers are mostly similar to shmups and beat-ems in earlier pre-EWJ/DKC examples. You have set lives, like any typical arcade shooter, a level with obstacles/enemies to complete, and a score up in the corner. SMW for example is VERY arcady in its play mechanics, though very easy due to it NOT being designed to eat quarters. Sonic is even more arcade-like. It's almost shmuppy at times when he's FAST and spinning.

JRPGs are like Shmups. You either love them or leave them. Fortunately, because I like fun and I'm not impatient, I like both genres. Except for danmakus and DQ games.

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