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/vr/ - Retro Games

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>> No.6930215 [View]
File: 37 KB, 425x500, Matthew_Smith.jpg [View same] [iqdb] [saucenao] [google]
6930215

Smith recalls
>Oi willy, I stole that from Adventure when I was at my lowest point. No one would buy my games before hand. I admit they were piss poor anyway. But after playing Adventure on the 26thousand I knew what a good game looked like and so I stole the idea behind it. If it wasn't for the americans I wouldn't be here like when they saved me pa during the big one. ITs a good thing I played Adventure on the 26thousand for good game design or I would be in the channel or off beachy head
-Matthew Smith interview 1996

>> No.6930186 [View]
File: 37 KB, 425x500, Matthew_Smith.jpg [View same] [iqdb] [saucenao] [google]
6930186

Smith recalls
>Oi willy. I stole that design from americans after I play Adventure on the 26thounsand. I couldn't come up with an original design on my own so I had to steal from the Americans. It was lucky I played a real game because my dole was running out and I was about to kill myself due to the facts that I couldn't make a game. If it wasn't for Adventure on the 26thousand I would not be here.
-Matthew Smith 1997 interview

>> No.6928727 [DELETED]  [View]
File: 37 KB, 425x500, Matthew_Smith.jpg [View same] [iqdb] [saucenao] [google]
6928727

Smith recalls
>Oi, willy. I make that after I copy adventure on 26thousand. I to stupid to come up with original game concept so i copied americans
interview 2006

>> No.6928698 [View]
File: 37 KB, 425x500, Matthew_Smith.jpg [View same] [iqdb] [saucenao] [google]
6928698

Smith recalls.
>Oi willy come from adventure on 26thousand. I to stupid to make a game of original concept so I copied americans
interview 2006

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