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/vr/ - Retro Games

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>> No.10543641 [View]
File: 309 KB, 1024x576, Screenshot_Doom_20231225_183834.png [View same] [iqdb] [saucenao] [google]
10543641

>>10543283
https://www.doomworld.com/idgames/levels/doom2/a-c/andyhome
Wow, people weren't lying, MyHouse.wad looks so good!

But seriously, this is a genuine myhouse.wad from like 1997, and as far as that goes, it's nothing special, but certainly nothing awful either. To do the basement and second floors of his house, this Andy guy put teleporters in stairs, and replaced the teleport sound effect with what I can only assume is an audio recording of him hurriedly and loudly stomping down the stairs of his actual house. I presume he wanted it audible for deathmatch purposes.

This becomes funny with how the room on the second floor with the yellow key, which you need to exit the level, is an ambush trap where you will get absolutely fucked if you wake the monster teleport closet by shooting the imp inside. The stair stomping noise almost overpowers everything else as they all teleport in droves to that bedroom, mostly pinkies but also an archie and some barons. If you can find the secret areas which let you get the BFG and a Megasphere, you can actually do this ambush, though it's pretty tough with how close the quarters are (and god help you if you get a ghost monster, like I first did, there's only a dozen rockets in the level).
Ideally, you will want to lure the first imp out of the room and close the door, so you can kill him without alerting the teleport closet and get the stuff in the room first.

I would not call this .wad anything special, but it was however a lot more fun than the other two .wads I rolled, which were unfun chores. Thus, thank you Andy Bay for giving me something that was actually alright and enjoyable, it may not have been as vast and big as the others, nor as nice looking as the first one, but I wasn't bored and miserable, so Merry Christmas wherever you are.

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