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>> No.7445346 [View]
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7445346

>>7444797
>GC has objectively better specs
You have no idea what you're talking about, begone zoomer.

PS2 is 147Mhz pixels per cycle x 16 pixel pipelines = 2352 megapixels fill rate.

Gamecube is 162Mhz pixels per cycle x 4 pixel pipelines = 648 megapixels fill rate.

PS2 Emotion Engine FPU + VU0 is 3.08 GLFOPS

Gamecube Gecko is 1.9 GLFOPS

The PS2 was objectively mpre powerful than the GC, but it was harder to program for, suffered from a hardware AA bug which wasted resources on supersampling to get rid of jaggies, and lacked texture decompression, though of course it wasn't as wasteful as GC's fixed processing power with it's gimped custom FPU that also served as it's SIMD unit.

If you would like to learn more, follow the user's "rusty" replies in this thread. He really laid it down in pages 50ish-60ish
https://www.sega-16.com/forum/showthread.php?26634-PS2-vs-Dreamcast-Graphics

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