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/vr/ - Retro Games

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>> No.6732648 [View]
File: 75 KB, 600x600, floating runner.jpg [View same] [iqdb] [saucenao] [google]
6732648

>>6731034
This
>>6731723
Sunshine and Mario 64 are examples of games that do not really feel aged at all, so they are not good examples to use here. Games age because of advancements in technology and control schemes that render older games feeling far worse and obsoleted in comparison.

It's difficult for 3D platformers to feel aged because the idea of the Mario 64 era of 3D platformers had game design based around older technology, and Mario 64 nailed the control scheme for a 3D platformer so well that every single 3D platformer to this day is inspired by it. The only thing that aged badly about these games is the camera controls, and for most games that is at most a minor nuisance.

If you want an example of a 3D platformer that aged like shit, play floating runner, which was interesting back when it was released since it predated mario 64, but was basically obsoleted by Mario 64 6 months later.

There are very few games that were extremely highly regarded back in the day yet have aged poorly enough that they play badly, because those games are highly regarded for the very reason that they stand the test of time. The only games of this example I can think of that actually have aged in a negative way off the top of my head are Goldeneye 007 and Shenmue. Games aging always applies more to the lesser games that aren't as well remembered today.

>> No.4126005 [View]
File: 74 KB, 600x600, floatingrunnerus.jpg [View same] [iqdb] [saucenao] [google]
4126005

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