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>> No.6260818 [View]
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6260818

>>6260808
found it

>> No.5855440 [View]
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5855440

I think we need a new doom thread, we're nearing the limit.

>> No.5786606 [View]
File: 27 KB, 376x440, 1465293480295.png [View same] [iqdb] [saucenao] [google]
5786606

Any texture artists in these parts?

I'm looking to have a few custom wall textures in a level, they wouldn't be repeating patterns but rather details to expand the "story" of the level such as info on computer terminals or a facade on a temple.

>> No.5562607 [View]
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5562607

If you could magic any Doom project to full completion that has fallen by the wayside, what would it be?

>> No.5203512 [View]
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5203512

What do you have going in the background while you are working on stuff?

Audiobooks? Podcasts? Music? Or do you work in total silence.

>> No.5160753 [View]
File: 27 KB, 376x440, 1511103499084.png [View same] [iqdb] [saucenao] [google]
5160753

Were there any "doom mapping tips" type threads made in the last 9 months?

Threads like that I absolutely love, I go for them like crack.
Don't worry dudes, I'll get my map out even if it's 10 years late.

>> No.4954227 [View]
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4954227

Can we share some /comfy/ doom experiences?

>Late 2000's when I first got all the doom games again and played through all the big megawads back to back while listening to the Metallica discography
>Last few years and after finishing study, have some Adderall left over so take a bunch of them and blast away like a mad bastard for a few hours in Vanguard and finish it in one go while listening to retrowave

>> No.4750840 [View]
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4750840

How many gameplay mods out there have a feature that lets you push back monsters?

I'm designing a map at the moment and I'm thinking of having a death pit in it, which can be utilized by players to push some enemies into, rather than just a hazard for the player to avoid.

>> No.4734645 [View]
File: 27 KB, 376x440, 1511103499084.png [View same] [iqdb] [saucenao] [google]
4734645

Ok, question of the century, now is the time to decide forever and ever, winner takes it all and loser takes a fall.....so....

"Starbase" or "Techbase".

>> No.4608926 [View]
File: 27 KB, 376x440, 1519387596428.png [View same] [iqdb] [saucenao] [google]
4608926

A magical cyberdemon finally recovers from it's new year hangover, and decides to give you another wish.

You may merge any two DooM related projects. The projects will be combined in the best possible way, and both creators will work on the resulting mod.

However, the cyberdemon decides to add some drawbacks this time. Any copies/downloads of the two mods used in the merge will be permanently destroyed. As a side effect, any fans of the two mods will be forced to migrate to the merge, and will not likely get along.

Finally, you cannot use this power to merge a dead project with a live one in an attempt to revive it.

>> No.4607235 [View]
File: 27 KB, 376x440, 1511103499084.png [View same] [iqdb] [saucenao] [google]
4607235

Who do I have to pay to get this finished and how much will they charge.

>> No.4527685 [View]
File: 27 KB, 376x440, 1511103499084.png [View same] [iqdb] [saucenao] [google]
4527685

If you could have any Doom related question answered, what would you ask?

I'd like to see my "all time Doom stats", just how many hours I've played, how many of each type of demon I've killed, shit like that.

>> No.4483647 [View]
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4483647

How were the Cacowards this year?

>> No.4425928 [View]
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4425928

>re: mapping stuff

What are some things in WAD's that have actually creeped you out or been unsettling?
A good example I can think of is a part of Unloved where you're in an area and all the monsters are dormant (can't interact with them or kill them) and you know they'll all go ballistic when you grab a key.

I'm wanting to have moments that can be creepy or unsettling to a player but not jump scare crap or ghouls forest instant death stuff.

>> No.4413820 [View]
File: 27 KB, 376x440, 1511103499084.png [View same] [iqdb] [saucenao] [google]
4413820

A magical cyberdemon grants you a wish.

You may bring back any DooM related project that is dead and have it instantly completed exactly as the creator(s) intended. Does not apply to still alive projects.

There is one exception, Mordeth is beyond his power to revive.
What do you pick?

>> No.4408070 [View]
File: 27 KB, 376x440, Super Cyberdemon - Mike12.png [View same] [iqdb] [saucenao] [google]
4408070

>>4408047
Here you go, once off thing by HDoomGuy.

>> No.3682715 [View]
File: 27 KB, 376x440, 1481954881545.png [View same] [iqdb] [saucenao] [google]
3682715

Status on this?

>> No.3682672 [View]
File: 27 KB, 376x440, 1481954881545.png [View same] [iqdb] [saucenao] [google]
3682672

>this will never be finished

It looks amazing, but I appreciate how hard it would be to do.

>> No.3661854 [View]
File: 27 KB, 376x440, 1465293480295.png [View same] [iqdb] [saucenao] [google]
3661854

>Wad/Mod review

Can't comment on IDgames without an account, so writing it here. Comment back to this with your own opinions on what I'm reviewing, etc.

Just finished Bloodstain with Doom4Doom.

>Bloodstain

- Pretty good

- The work with "cages" he's done is pretty impressive, they're the best "fake 3d" bridges I think I've seen anywhere. Other wads it always looked kind of out of place but here he does it very well.

- Map 25 where he does this with the red skull key, I was particularly impressed.

- First half of levels need more detail, detail as in "landmarks" or "differentiation". Much of the levels can look too samey so it's hard to find your way around. Best example is map 16, just change the textures a bit sometimes man. Also map 29 does this.

- The forcing pistol starts got a bit annoying, for those of us using gameplay mods try and bring back the chainsaw as well in the maps that do it as it adds a new way to fight up close when low on ammo

>Doom4Doom

- Goes great with slaughter type maps as you can cause total carnage but still be at risk of dying

- Some guns at first felt a bit superfelous, but I see they're useful for having other players use them in their own playstyle. Eg: Shotgun burst was nothing compared to SSG duel wield (but that's the way it goes). Chaingun turret mode eclipses the other mode.

- You can't "slowdown" as Doom4 does when selecting on the gun wheel, but perhaps a pause while changing on a wheel? Just an idea. Otherwise I'll map favorite guns to other keys and go between them faster.

- Fucking well made otherwise, definite Cacoward material.

>> No.3632261 [View]
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3632261

>>3632138
>3 hours long

Anything that's not mega long?

"Fuel Devourer" was a pretty good length, but I'd take shorter.

>> No.3320623 [View]
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3320623

What ever happened to this?

>> No.3276152 [View]
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3276152

Did anymore work get done on this GOAT sprite?

>> No.1980556 [View]
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1980556

What happened with this?

>> No.1630229 [View]
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1630229

>>1630216
Cyberdemons with chainguns?

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