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>> No.10600906 [View]
File: 337 KB, 540x400, seaside.webm [View same] [iqdb] [saucenao] [google]
10600906

>>10600742
The old version of Tethealla is still open-source, and you can find old executables (servers and localhost-linked game.exe) based on this version on a pinned thread on Ephinea's forums. Unfortunately this old version have some bugs (like luck material drops being entirely replaced with monomates) and also lack all features current Tethealla have, the default drop table doesn't include any of the JP-only items, and you need to find all of the editors and server management tools to properly use it.
I was able to "fix" the material bug and added one feature (being able to select your SectionID) back then when the Tethealla forum still had people talking about it. It's fun to be able to edit stuff like giving Excal's multi-hit propriety to katanas and sabers, adding Zonde-boost propriety to Raikiri for my FOmar, messing with drop rates so I can put more swords on Skyly, etc. But honestly it was too much effort since there are no tutorials for any of the tools and data is all over the place (item stacking and races' material limits are saved on the game's executable while the rest of the character data is saved on the server, the same item data needs to be saved in different files, every bit of info have a different editor, quest creator is a mystery to me, etc.).
Even if you just want the "plug'n'play" experience (like a typical emulator), a bit of tinkering is required to turn the servers on for the first time, you need at least the server management tool to make your login routine a bit more smooth, and the old executable is kind of fucked on W10 (the game crashes if you use alt-tab on fullscreen mode). The emulator is mostly smooth sailing after that, at least.

tl;dr If you want to play offline just play EP1&2+. Only use Tethealla if you somehow fell in love with EP4's dumb desert and yet really dislike the idea of having your save attached to a server (because you have Schthack PTSD or something), or if you want your own Zonde-boosting Raikiri.

>> No.10211218 [View]
File: 337 KB, 540x400, seaside.webm [View same] [iqdb] [saucenao] [google]
10211218

>>10210405
>open world and basically designed like Dark Souls
Honestly you can sell anything with that, even Cheetahmen. The problem is actually making a good game with it.

>>10210510
>This won't happen though because there probably just isn't demand for that
Diablo-clones are still fairly popular, and people are open for non-click'n'slash versions of them because everyone loves grinding for cool weapons, big numbers and power progression slowly getting out of control (like in Warframe). The real problem is really just Sega giving up on the series and turning it into a multiplayer koikatsu.

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