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/vr/ - Retro Games

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>> No.9955861 [View]
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9955861

>>9955853

>> No.9138113 [View]
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9138113

>>9138102
>kegan when are you making an mbf21 wad
Never. I got enough shit on my plate as is. No more other projects than what I have already, honestly I'm a complete fool to add plans for an update for another project as well as one more small project on top of this Gaiden update, and the remaining GMOTA/Combined_Arms update.
I have a problem.

>> No.8393690 [View]
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8393690

>>8393679
I got the basic animations in for the primary fire. I'm probably going to recycle some sounds I made for Kustam's Sentinel Arms heavy cannon for the firing sound seeing as that uses a lot of Contra/Konami game sound effects.
Been dragging my feet as of late, I was in a shitty depressive slump for like two months, starting to bounce back.

I should stop using knight-based reaction images but I can't help myself.

>> No.8087228 [View]
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8087228

>>8087223
I just hope that price doesn't reflect badly on you, because I know you busted your ass on this game.
I'm still buying it regardless, cus you deserve it.

>> No.7369479 [View]
File: 133 KB, 1080x810, f6iXbSp1rulr5no1_1280.jpg [View same] [iqdb] [saucenao] [google]
7369479

>>7369471
my own bullshit*
I'm tired.

>> No.7169942 [View]
File: 133 KB, 1080x810, f6iXbSp1rulr5no1_1280.jpg [View same] [iqdb] [saucenao] [google]
7169942

>>7169901
>>7169919
Also to further add to that, I'm not really involved in any projects other than my own. I got too much shit to do to get wrapped up in other people's work.
I'm fuckin tired.

>> No.6936164 [View]
File: 133 KB, 1080x810, f6iXbSp1rulr5no1_1280.jpg [View same] [iqdb] [saucenao] [google]
6936164

>>6936154
I don't have anything right now. I've been trying to work on the last weapon Combined_Arms default set overhaul: The baton. But I can't really draw this thing in first person so I've been meaning to pose something in Blender to use as a ref but I hate that interface so goddamn much that all motivation was sucked out of my asshole and I've been paralyzed for like the past week. I think I got it fixed now so I can pose the stupid thing, I just need to get back on track.
3D modelling a fuck. Gimme 2D any day of the week.

>> No.6602092 [View]
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6602092

>>6602087
Thought about it. But to be honest I want to break away from this damn engine. I shouldn't even have done this side project, though I don't regret it, gotten good practice with more art stuff and I'm getting to help out a promising new modder.
When GMOTA and Combined_Arms are done, I'll be done.

>> No.6165254 [View]
File: 133 KB, 1080x810, f6iXbSp1rulr5no1_1280.jpg [View same] [iqdb] [saucenao] [google]
6165254

>>6165204
Well I mean you can still throw normal bombs as Doomguy even if you run out of the specials.

Lowering his max ammo count isn't a bad idea, I'll consider that, because I might have gone overboard in compensating for the unified ammo. Another thing I'm now considering is resetting his ammo to a fixed amount on entering a stage, so it discourages hoarding but also ensures you have resources for the next stage.
I've also toyed with the idea of making the flamethrower use up gems alongside depleting heat but that might get to be a pain in the ass. Reducing the flamethrower's attack rate should be sufficient enough.

>>6165226
This is where I'm a bit locked up and frustrated. I cannot for the life of me think of an eloquent solution for Kustam's heals. As I said before, I feel like having him attacking enemies for supplies is too close to what Blaz does. I could have collecting health items recharges the tool, but that could potentially leave the player in borderline softlocks depending on how the map is structured.

Fuck.

>> No.5548161 [View]
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5548161

>>5548151
I'm probably gonna do art shit on Sunday, I really should do something. It's frustrating as hell honestly. There's a few things I need to test but I can't do those on stream, and I feel like 6 hours of playtesting would suck.
So I'll probably just do some art for awhile.

>> No.4580196 [View]
File: 134 KB, 1080x810, f6iXbSp1rulr5no1_1280.jpg [View same] [iqdb] [saucenao] [google]
4580196

>>4575979
>that tune that plays at the ending when you have to bid farewell
https://youtu.be/H01vTjj5MrI

>> No.4181612 [View]
File: 134 KB, 1080x810, f6iXbSp1rulr5no1_1280.jpg [View same] [iqdb] [saucenao] [google]
4181612

>Need a big imposing set of sprites for a magic based enemy
>choices boil down to D'Sparil or the Heresiarch
Fuck.

>> No.3697826 [View]
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3697826

>>3697068
I plan on it, and ultimately I've decided to go back to the drawing board for this transformation animation.

I'll work on it tomorrow. Merry christmas you guys

>> No.3600018 [View]
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3600018

>>3598036
>>3598160

I figured out why the sound was playing all weird.

I had a_playsound on the first two frames of each swing, meaning the sound played twice in rapid succession.

I am not a bright person.

In my defense I've let myself get rusty and forget about important shit like that

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