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>> No.7230040 [View]
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7230040

>>7230024
>[12-22] Gearbox reaches a settlement with Bobby Prince
oh i had missed this
hope he got his dues.

>> No.7156626 [View]
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7156626

>>7156513
probably some time after the BLOOD ONE GETS FINALIZED AAAAAAAAA

i fucking knew you dipshits were biting off more than you could chew with a Build project, the same thing happened with quake.

>> No.7123592 [View]
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7123592

Is there a way to enable mouselook in a steam version of Doom 64? Because EX's mouse has been fucked for me after a win10 update a few years back.

>> No.7024376 [View]
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7024376

>>7024360
Gothic weapon reskins?

>> No.6986674 [View]
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6986674

>one retard bitches about GZDoom and the entire thread continues to go to shit
It's all so tiring, buds

>> No.6971771 [View]
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6971771

>> No.6939980 [SPOILER]  [View]
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6939980

>>6939924
AAA

>> No.6767572 [View]
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6767572

new trailer for prodeus
https://www.youtube.com/watch?v=tclxsLRVa2A
fake/vr/ but posting because i find it preferable to the current conversation.

>> No.6325220 [View]
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6325220

>>6325064
what did I just read?

>> No.6298658 [View]
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6298658

>>6298654

>> No.6092704 [View]
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6092704

>>6092657
padoru padoru

>> No.5948843 [View]
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5948843

>>5948840
Really? Because I worked on a map recently in UDMF format and almost all of this was available by default. The only things you listed that it couldn't do were colorize textures or 3D floor stuff. The rest was available all from the start with no extra setup. Just start a new map in GZDoombuilder in UDMF format and you can use any texture on any floor from the start, no manual definition required. I'm sure Build does a lot more than Doom no doubt about that, but a lot of these features are easily accessible with GZDoombuilder and UDMF.

>> No.5929878 [View]
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5929878

>>5929208
hasn't stopped mod makers before.
you could easily make it work like gmota with the chainsaw/shotgun as your base with equip-able sub weapons.
maybe embellish it a little and give him shit from other horror movies.

>> No.5902339 [View]
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5902339

>>5901501
Genuine thoughts? It was better in the early days when it was more mechanically simple, then Mark went full retard and made it incredibly bloated and unfocused until it's the mess we see today. The code is fucking hideous and there's some awful hacks that are noticable and cause issues.
I mean a lot of Doom mods make use of hacks but a smarter mod dev will at least do their best to hide it and make sure it doesn't break shit, Mark doesn't have that same level of care and consideration, which is bad fucking form seeing as he's openly accepting money in the form of a patreon now and has made it clear he'd like to make a living doing this. So a little professionalism would be wise.

It serves as a gateway mod for a lot of normals, game journalists, and newbies. Pick it up, play it, and then start looking deeper into the modding scene as there's a lot of mods that provide more focused ideas and better implementation.

>> No.5823079 [View]
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5823079

>> No.5096981 [View]
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5096981

>>5096726
I know its cramped, I did that to force the player toward the horde of boners

>> No.4875023 [View]
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4875023

Anybody know what wad this is?

https://www.youtube.com/watch?v=QHNakk1oM7g

>> No.4663229 [View]
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4663229

Skeletons.

>> No.3649549 [View]
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3649549

guys help
I tried playing D4D with speed of doom and i just get fucking wrecked by episode 6. Is speed of doom just that hard or do i just need to get good?
what megawads do go well with mods? the only one i know of is scythe

>> No.3641416 [View]
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3641416

Whats the best way to play marathon guys?
also how do i get bmouse to work with blood on **windows 10**

>> No.3586041 [View]
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3586041

>>3586038

No viruses. Just skellingtons, but it'll be okay you'll have a shotgun to fight them

>> No.3223503 [View]
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3223503

>> No.3104641 [View]
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3104641

>>3104618

googling didn't bring up anything, help a boner out.

>> No.2795084 [View]
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2795084

>>2794501


FUCK IT. I'M SHARING IT ANYWAY.

https://www.dropbox.com/s/rxtmld5r1rp5qzu/Combined_ArmsWIP2.pk3?dl=0



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