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/vr/ - Retro Games

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>> No.7055884 [View]
File: 10 KB, 393x25, ChromAb.png [View same] [iqdb] [saucenao] [google]
7055884

>>7055682
6th gen consoles pushed for "cinematic experience" instead of realism, thus every game tried to emulate camera lense visuals, with all the shitty crap that entails
Depth of Field, MotionBlur, and most stupid of all Chromatic Aberration are all the results of that push.
DoF is fine in small amounts and in right places, but not the way it is used most often in games.
The later 2 can go die in a fire and anyone who uses them deserves to be screwed with a cactus.
Especially ChromAb which has now invaded the drawn artworks it has no buisness being in. For some retarded reason painting artists think that a lense defect, that actual photographers work hard to eliminate, is a cool effect they should apply to an image.

>> No.6538007 [View]
File: 10 KB, 393x25, CA.png [View same] [iqdb] [saucenao] [google]
6538007

>>6537997

>> No.6514970 [View]
File: 10 KB, 393x25, chromab.png [View same] [iqdb] [saucenao] [google]
6514970

>>6514906
>>6512727

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