[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4291416 [View]
File: 26 KB, 1918x1182, 1506674340.png [View same] [iqdb] [saucenao] [google]
4291416

>>4290990
why are the monster teleporters a million units over here now? it just makes the blockmap huge for no reason. in fact it's so far out it causes integer wrap in sound clipping. what are you trying to achieve, exactly?

>--teleporter in secret instead of sky, didn't like way blood fall looked; sorry
>--standing on top of the key looking at sky over wall looks better now
>--lowered the lowering floors from 800 to 500 in final room so less waiting before going
these are all fine. the caged imp is a nice touch.

>--made blue key door open from either side, BUT when you go in the secret area it puts a close wait open on the blue door
this doesn't work / is exploitable: you run up the stairs, push on the door to open it, then while it is waiting to close, run in the secret over the W1 close 30s line, while the door is still active, so the line action is ignored.

also the three barons don't teleport in because you changed line 776 (which used to raise sector 80 to activate the teleporter), to instead be a W1 close 30s with a different tag.

Navigation
View posts[+24][+48][+96]