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>> No.3307387 [View]
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3307387

>>3305914
Okay, try to defend the absolutely unnecesary text message handholding in the Starter Pack then.

I dont remember all the instances,but the first one was a real example of bad design-there was a building with guard rails most of which were made walkthrough-able for some reason,and a high area you need to get to near that building. When you approach one of the guard rails text message appears with directons:"climb guard rails and jump to the bridge".Thes couldve been done better by ensuring that ALL guard rails can be jumped on, then making player walk on a guard rail to get an item a few minutes before,but nope,lets hand out clear directions because map design is inconsistent and player is dumb


Then there is a level where you have to jump from one building to another from the balcony, which is designed to be blindingly obvious. And right as you enter the room,even before you see the window, a text "Jump from the window to the other side" appears. Wll no shit sherlock


Then there's "Climb the bricks at the side of a castle's wall" in the first hell level. Wall is right before you,a stair made of protcuring bricks is clearly visible.Could've made a texture darker or use light levels to make it even more obvious,but nope let's have a text message

Oh and also "A door opened in the next room" message for no reason in the next hell level when you hit the switch, because switches can do so many other things in Doom,right,and it's not like you can hear the door opening

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