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/vr/ - Retro Games

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>> No.1066912 [View]
File: 14 KB, 300x290, caco.png [View same] [iqdb] [saucenao] [google]
1066912

Doom is the only "greatest" retro game of all time

We each have our own great experiences, for example it was Ultima 4 and Zork 1 for me, but if you say that something other than Doom is the best retro game of all time you just aren't being objective or truthful with yourself.

I would also accept SF2 as "the best retro game of all time" but it wasn't as pervasive and as high quality as Doom.

>> No.675032 [View]
File: 14 KB, 300x290, tumblr_m5h2fbwPmp1r95fgm.png [View same] [iqdb] [saucenao] [google]
675032

Could somebody explain in layman's terms how height works in Doom? I understand why there can't be a room on top of a room and why your shots only have to line up horizontally and why monsters can melee you from 300ft above you as long as you're both against the wall/ledge.

But how does it work when a place is reachable only by running off of a ledge because it's too high from the ground? Or when you can't return the way you came because you fell from a ledge? Why is that line passable only from a certain height?

Just curious.

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