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/vr/ - Retro Games

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>> No.2641803 [View]
File: 457 KB, 1920x1080, Screenshot_Doom_20150826_194747.png [View same] [iqdb] [saucenao] [google]
2641803

This sword has become pretty fucking satisfying to use now. It can visually connect with anything for each frame of it's animation now. A happy accident made it so that if you just graze a monster/wall with the swing it'll seem to slide along it's surface unhindered.

The overhand attack was a fucking bitch to implement because the source model doesn't have an animation like that, so I had to manually 'roll' the arm and apply offsets and shit. Anyway I've found a third source of gothic medieval type weapons and monsters other than quake and hexen, so there can be some actual human enemies.

>> No.2641513 [View]
File: 457 KB, 1920x1080, Screenshot_Doom_20150826_194747.png [View same] [iqdb] [saucenao] [google]
2641513

>>2641420
I don't know how to mod quake game data/behaviour anon, but there should be plenty of guides and forums for it around. I know it's basically about making directories in a certain structure with the files you want to add, and put them in a zip file renamed to mymod.pak which overrides everything named the same from the original game data if you load it.

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