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>> No.7099326 [View]
File: 117 KB, 960x540, Preacher.jpg [View same] [iqdb] [saucenao] [google]
7099326

>>7099245
Preacher.wad is by the same author. It's not cozy at all, it's extremely chaotic, but I thought I'd recommend it because it's my favorite PWAD. The way the levels are designed is, the ammo is spread thinly across the level so you have to keep moving to get more ammo or you run out, but this constant progression keeps alerting new monsters.

>> No.6955586 [View]
File: 117 KB, 960x540, Preacher.jpg [View same] [iqdb] [saucenao] [google]
6955586

>>6954945
try preacher.wad, pic relatd

>> No.6444412 [View]
File: 117 KB, 960x540, Preacher.jpg [View same] [iqdb] [saucenao] [google]
6444412

>>6444371
>>6444380
Also, Preacher was made by the same guy who made Pirate Doom. Be sure to run it in GLBoom+, at least at first, so that you can see the starting demos

>> No.6323157 [View]
File: 117 KB, 960x540, Preacher.jpg [View same] [iqdb] [saucenao] [google]
6323157

I found some really good limit-removing maps that look great in Crispy Doom:
> https://www.doomworld.com/vb/thread/111782
It's a medieval/Dungeons and Dragons themed map set that changes some sprites and sounds but the monsters still behave the same. Zombies and Sergeants look like the cultists from Blood.

Which reminds me, here is a Boom-compatible map set, which has YOU playing as a Cultist. It looks better with OpenGL lighting so use GLBoom+ or GZDoom.
> https://doomwiki.org/wiki/Preacher

Don't use any custom sprites or weapons mods with these maps. You can use custom sounds, but load them first and load the maps afterwards so the maps' custom weapons sounds will not change.

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