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/vr/ - Retro Games

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>> No.9448229 [View]
File: 65 KB, 640x480, nightscape.png [View same] [iqdb] [saucenao] [google]
9448229

Vectorman.

>> No.5001513 [View]
File: 66 KB, 640x480, nightscape.png [View same] [iqdb] [saucenao] [google]
5001513

>>5001510
This level.

The lightning in the background is one of the simplest yet prettiest effect on the entire console. It's just palette animation but god damn does it look great.

>> No.2573109 [View]
File: 66 KB, 640x480, nightscape.png [View same] [iqdb] [saucenao] [google]
2573109

>>2571913
I dunno man.

Some of the levels in Vectorman were insanely baller.

And the title screen alone was one hell of a trip.

>> No.2423932 [View]
File: 66 KB, 640x480, GENESIS--Vectorman_Oct3%2016_27_31.png [View same] [iqdb] [saucenao] [google]
2423932

>>2423916
>Fuck Vectorman, boring as all shits.

It was your vanilla bog standard 90s platform game, with gimmick transformations.

The thing is, it had INCREDIBLE graphics. The title screen alone has so much shit going on that I can't figure out how they got it working; another level does snes style mode 7, the prototype had a giant 3d vectorman running animation... and some levels are just plain aesthetically pleasing, like Nightscape.

Now the sequel, that one was boring as shit.

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