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/vr/ - Retro Games

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>> No.6514363 [View]
File: 60 KB, 1206x1015, __richter_belmont_super_smash_bros_and_2_more_drawn_by_akiyoku__0fe86845a2ab70c65ef10596bbcb904c.jpg [View same] [iqdb] [saucenao] [google]
6514363

>>6514097
>When you jump, you go just as fast as in CV4, and both things together, the walk speed and jump speed, lead to more intense gameplay.

That's a big problem for me too, because part of what I like about Classicvania when it's done right is the grounded "footsies" where positioning is key and jumping is a highly committal last resort (almost like a fighting game). To me, the games should be emphasizing the better maneuverability you have on the ground for intense back and forth positioning.

To each their own though. I absolutely, positively, cannot stand slow move-speed in almost any genre. Even shmups, if you stick me with a really slow moving ship (Raiden III), I instantly lose any ability to have fun with the game.

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