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/vr/ - Retro Games

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>> No.5767904 [View]
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5767904

>>5763019
This guy gets it.

>> No.4899836 [View]
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4899836

>>4898779
>Wild Arms
My man!

>> No.4820352 [View]
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4820352

>>4820013
Came here just post wild arms.

>> No.4776049 [View]
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4776049

>>4776016
WA2 doesn't need to be retranslated, it just needs an editor. The translation is fine, but since they rushed it out and half-assed the editing it still reads poorly. The bad translation meme is just because of Liz and Ard's nonsensical rants due to them being aliens. The translator did her job, she just did it all pretty literally and nobody put any effort into properly localizing it into more natural sounding English.

If I had the time and knew enough about hacking ps1 games I'd give a retranslation attempt a shot but that's all beyond me. Wild Arms 1 also could do with a good once-over to fix it's translation issues.

>> No.3410637 [View]
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3410637

Anyone got some rad art?

>> No.2509610 [View]
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2509610

Always feel like the first two games are connected some how but at the same time there's a lot of things that wouldn't make seance then.
Why did Lucied side with the demons in the first game and then help Anastasia fight off the demons in the Wild Arms 2?
How did Filgaia become a near waste land not once but twice?
I feel like there were some other things that wouldn't make seance but that's all I can think of right now.

>> No.2254506 [View]
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2254506

Been replaying wild arms 2 and decided to try and 100% this game once and for all. The monster album is such a pain and the locations some of these guides give suck. Anyone here ever 100% the game?

>> No.2189938 [View]
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2189938

>>2189481
It's a great game and makes some refinements over prior ones (like the ability to reset Personal Skills as you please). That said, I recall that the developers were wishy-washy over whether any of the games are actual sequels or not (in particular WA3 feels in some ways like a follow up to WA1, but maybe that's just me), and you'd likely get more out of it playing 1 and 2 first (which are on the US PSN if you can't find physical copies cheaply and/or don't want to emulate) given the various references to prior games and re-occuring bosses/enemies.

And yeah, the cel shading makes it still look pretty good graphically.

>>2189638
Alter Code F is the only really rare/expensive one in the series (at least where I live; I also suppose a complete copy of 5 with the outer box and anniversary artbook could prove a bit hard to find in stores as well). Going off local prices:
>1 is $15-25.
>2 is $18-25.
>3 is $10-15.
>ACF is $45-50.
>4 is $25-30.
>5 is $30-35.
>XF is $15.

>>2189501
While it certainly wasn't the best translation it didn't exactly feel outright bad to me, just awkward sounding and poorly edited. At the very least I was rarely lost as to what to do or where to to go next. Same can't be said for every game out there.

>>2189512
I've heard their original dialogue was some Japanese specific culture references and poetry or something that just does not work out here translated literally. Makes me wonder how a more competent localization team might have handled their lines. Still, I've seen some say their gibberish adds to their character in a way, given their nature.

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