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>> No.4269872 [View]
File: 402 KB, 640x480, vertical rots.webm [View same] [iqdb] [saucenao] [google]
4269872

Vertical rotations first proof of concept. It doesn't mask out the currently unused parts of the sprite yet and the trig needs to account for pixel offset from the center of the actor, but it seems it's definitely doable.

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