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>> No.2820273 [View]
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2820273

>>2819703
Was this a first try at mapping/a learning experience? the quality of the design and ideas went up as the maps proceeded, my favourites were MAP09 - MAP12. I put down some notes as I went along:

- I liked the little lift puzzle on map05.
- Items are almost literally given out like candy in the earlier levels, they're spread everywhere and it's too much.
- Too many bullets, too little shells pre-MAP09.
- The Steel-Bouncer is a fun replacement for the RL.
- Wall raising trap in MAP08 was neat.
- Nice jump in ideas and design from MAP09 onwards.
- You need to work on your item placement habit of throwing clips and health randomly around the room (see image, it happens too often)
- Really approve of all the ways out of the acid pits in MAP11, though there is a spot you can fall in and get stuck next to the arachnotron.
- Knockback on the shotgun is a bit ridiculous, I managed to accidentally knock the archvile on MAP13 back into the teleporter I came in on.
- MAP19 has a secret exit that leads to Wolfenstein, though you didn't finish the mapset so it's understandable.

I don't know if all the maps were intended to be pistol start, I went full playthrough. There was one time I was unsure where to go (the final teleporter in MAP14), and the mapset was really easy, but I had fun.

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