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>> No.5429418 [View]
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5429418

>>5429392
> I think you've got a bone to pick
yeah I intend to unseat graf, get rid of his influence, and get the community to do the things it needs to do so it can remain just as creative... and accessible
> maintaining accessibility will ensure more people keep coming in

> out of touch
not from what ive seen
> you need zscript to do that
no you dont
though, conveniently, a number of core mechanics have been transferred to zscript
- since it came up recently, the action to generate an explosion (A_Explode) is that in zscript or is that in the base code for the game?

Im talking about more actions being built in to inherit from out of the box so you can just call them up like usual and insert parameters.
- I was clear in denoting BUILT IN differences between hitbox and sizebox. Which would dictate putting the option in by default and then going through all of the actor definitions and providing Hitbox stats which just happened to be the same size as their Height/Radius, to be fair to the vanilla content.

Also adding basic object properties, stuff like "Height" and "Radius". Are those also defined in zscript or just in the base code?
- Also I doubt you can implement Palette Swaps using zscript. Because it would dictate a different way that image resources would have to be handled.
- AI is also more of a core mechanic for how the game operates. Im talking about adding additional types of AI beyond just the way doom does it. Thats not in zscript either.

I think you need to take your pills bud.

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